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gorori
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PostSubject: my valis project   Mon 28 Sep 2009, 5:29 pm

I wish to hear the opinion of my game from everybody.
It is considered as reference of the game which I make.

First, this is not so important.
The official name which changes to "exceed" is also invited.

Next, it is important.
Please let me know the image of the valis characters which you think.

It is an image of the valis characters which I think.
Reiko and Lena enter in the fighter of the same style as Yuko.
As compared with Yuko, Reiko is quicker, and Lena is a more powerful style.
Are they good in such an image?
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RayguardKnight (SS7)
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PostSubject: Re: my valis project   Mon 28 Sep 2009, 8:30 pm

gorori wrote:
First, this is not so important. The official name which changes to "exceed" is also invited.

Are you asking us to suggest a title for the game? I think you should wait until you have threshed out the storyline properly to change the title. That way the title will better represent the content of the game. I would keep the working title until the very last minute. That's just me.

gorori wrote:
Reiko and Lena enter in the fighter of the same style as Yuko. As compared with Yuko, Reiko is quicker, and Lena is a more powerful style. Are they good in such an image?

I'm really curious as to how Gorori and ShadowBlade are going to work out a game where Yuko and Lena star in the same game and are all in their young forms...

At any rate, I think you're idea is perfect. The differences are very intuitive as you outlined them, I think that will feel right.
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XAhsoYuko
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PostSubject: Re: my valis project   Tue 29 Sep 2009, 1:02 am

SuperSailor7 wrote:
gorori wrote:
First, this is not so important. The official name which changes to "exceed" is also invited.

Are you asking us to suggest a title for the game? I think you should wait until you have threshed out the storyline properly to change the title. That way the title will better represent the content of the game. I would keep the working title until the very last minute. That's just me.

gorori wrote:
Reiko and Lena enter in the fighter of the same style as Yuko. As compared with Yuko, Reiko is quicker, and Lena is a more powerful style. Are they good in such an image?

I'm really curious as to how Gorori and ShadowBlade are going to work out a game where Yuko and Lena star in the same game and are all in their young forms...

At any rate, I think you're idea is perfect. The differences are very intuitive as you outlined them, I think that will feel right.

It is a fighting game so it should be easy enough. I mean, look at Dissidia or whatever the game is where you can repeatedly murder play as Tidus and other popular fighters in the FF universe
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PostSubject: Re: my valis project   Tue 29 Sep 2009, 1:31 am

XAhsoYuko wrote:


I'm really curious as to how Gorori and ShadowBlade are going to work out a game where Yuko and Lena star in the same game and are all in their young forms...

Well, I already know this topic isn't to explain stuff about "my" Valis project, but...

Spoiler:
 
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PostSubject: Re: my valis project   Tue 29 Sep 2009, 2:11 pm

Well, I'm interested in both projects, and they both seem interesting. And the character stats and such, sound good to me. And an interesting subject, (Since Shadow Blade mentioned how Yuko is like a guide for Lena, Reiko helps Sarah learn a good bit of information about the Sword of Valis, and also train her! More or less because Sarah had no real clue as to what the sword can do, and nearly kills the good guys twice. The first tiem involves her shooting out the laser sword attack, that splits into four(Cause she thought it only made slash waves, not shoot out beams when she pointed.). The second time she nearly brings the whole house down because she wasn't aware of the earthquake attack.

Random bit, I know. But still, two Valis fighting projects? My mind is blown somewhat. But I hope they both turn out great!
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evilReiko
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PostSubject: Re: my valis project   Tue 29 Sep 2009, 3:58 pm

as a title suggestion, I don't know, it's upto you happy

gorori wrote:
It is an image of the valis characters which I think.
Reiko and Lena enter in the fighter of the same style as Yuko.
As compared with Yuko, Reiko is quicker, and Lena is a more powerful style.
Are they good in such an image?

in my opinion, Reiko should be more powerful, while Lena should be quicker. because Reiko has the powerful Death Flash ability in Valis 1, and Lena has the sliding ability in Valis 4 and was faster than Amu and Asfal
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Keisuke Nonohara
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PostSubject: Re: my valis project   Tue 29 Sep 2009, 10:02 pm

well, since I'm in charge of the animation of the characters of VALIS V Fighting game
I should say a thing or two about the fighting styles

Yuko: Fencing Style. Weapon: Memorial Valis Sword. Left handed. Element : Holy
Reiko: Nindo Style. Weapon: Shadow Memorial Valis Sword. Left handed. Element : Dark
Rena: Fencing Style. Weapon: Valis Sword . Right handed. Element: Lighting
Amu: Multi impact Speed Style. Weapon: Bladed Tonfa (demon tear - angel tear). Both hands. Element: N/A
Cham: No style. Weapon: Sharped Claw with extensible bladed whip. Both hands. Element: N/A
Amara: Bladed Staff Style. Weapon: Nibelung Stange (Double edge Pole-Lance). Both hands. element: N/A
Kenji: Broad Sword Style. Weapon: Leethus Sword. Right handed. element: Fire

Special Character:
?????: Fencing Style. Weapon: Magic Sword and Boomerangs - Right handed (sword ) Both hands (boomerangs). Element: Wind

FINAL BOSS:
???? ??????: No style. Weapon: Shadow Leethus - Shadow Valis. Element: Infernal Aura

we put the special character and final boss with question marks 'cuz we want to create a big supense with this two...specially with the special character..

so.. this is our lineup, weapons, style and elements..
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evilReiko
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PostSubject: Re: my valis project   Wed 30 Sep 2009, 3:52 am

Yuko and Reiko are left-handed!!?? that's really odd pale

lol

Keisuke Nonohara wrote:
FINAL BOSS:
???? ??????: No style. Weapon: Shadow Leethus - Shadow Valis. Element: Infernal Aura

wow! cool!
the final boss is gonna be undefeatable! Chu
I'm imagining some difficult-to-defeat boss like KOF2001 final boss (I'm not really a fan of KOF, but I remember that boss was really difficult)
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Keisuke Nonohara
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PostSubject: Re: my valis project   Wed 30 Sep 2009, 8:22 am

well, I'm a bit troubled with reiko stand.. so maybe, she'll be right handed..

and.. well, igniz (kof 2001 boss) was really cheap.
I liked that NORIO WAKAMOTO was the voice actor. really epic voice bounce
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gorori
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PostSubject: Re: my valis project   Wed 30 Sep 2009, 1:15 pm

evilReiko wrote:

in my opinion, Reiko should be more powerful, while Lena should be quicker. because Reiko has the powerful Death Flash ability in Valis 1, and Lena has the sliding ability in Valis 4 and was faster than Amu and Asfal

Please tell your image based on this example.

P = Offensive strength
D = Defensive strength
M = Movement speed and defenseless time to come after an attack

When everybody has 10 points.
It is from minimum of 1 to maximum of 5.
It is advantageous if a number is big.

------------example--------------
This is my image.

Yuko(When she is made into a standard)
P=4
D=3
M=3


Reiko(Action is low power although she is a quick fighter.)
P=3
D=2
M=5


Lena(Action is slow although she is a power fighter.)
P=5
D=3
M=2

Keisuke Nonohara wrote:

I liked that NORIO WAKAMOTO was the voice actor. really epic voice bounce
His voice also likes me.
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gorori
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PostSubject: Re: my valis project   Thu 01 Oct 2009, 9:59 am

---Break time---

The other project named Valis Pocket.


---It is a somewhat earnest joke---
lol lol lol
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HeromanX
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PostSubject: Re: my valis project   Thu 01 Oct 2009, 12:30 pm

I think Yuko's power is just right. She's supposed to be a being of balance, so having slightly more power and moderate defense and speed is good.

On Reiko, I'd have to agree. She's more the powerhouse than Lena would be. She does have better skill than Yuko and she's far more aggressive. She simply holds back because she doesn't wish to kill Yuko, which turns out to be her undoing. P = 5, D = 2, M = 3

On Lena, going on what other people have been saying, she's faster than other characters. However, she also wields Valis so she should be a relatively balanced character too. P = 3, D = 3, M = 4 NOTE: It might also be reasonable to bring her power down to 2 and her defense up to 4 as she is still learning to wield Valis and doesn't have the time and experience that Yuko had in wielding it against both Megas and Glames.

Of all characters to include in the game, I would think Cham would have to be the fastest, Asfar as the most defensive, and Valna the most offensive. That's just my opinion though. ^^;
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iannafei
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PostSubject: Re: my valis project   Fri 02 Oct 2009, 1:18 am

HeromanX wrote:
Asfar as the most defensive, and Valna the most offensive. That's just my opinion though. ^^;

I think it would be just the opposite, with Valna being the most defensive (since she's more or less a "mage-type") while Asfar would be offensive (since he would be much more stronger than Valna).
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HeromanX
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PostSubject: Re: my valis project   Fri 02 Oct 2009, 1:35 pm

iannafei wrote:
HeromanX wrote:
Asfar as the most defensive, and Valna the most offensive. That's just my opinion though. ^^;

I think it would be just the opposite, with Valna being the most defensive (since she's more or less a "mage-type") while Asfar would be offensive (since he would be much more stronger than Valna).

I highly disagree, since mage-types have the lowest defenses (because they're limited to robes and other "soft" armors, which Valna does wear), Valna should have the lowest defense of all. However, as you say, she is a mage-type, which means her magic has the potential to be extremely powerful. She's also the Queen of Dreamland, and if Valia taught her well then she's going to have the magic power to prove it.

Asfar, on the other hand, while he would be highly offensive normally, I think his power's been restricted by his son. On the other hand, most Dark World kings have big, bulky armor that looks like it could put an eye out (see Megas and Glames). Asfar could probably take a massive beating and still be truckin' compared to the other characters. That, and he doesn't take spike damage. Smile

Physically, yes - Asfar is the strongest, but we've only got 10 points to distribute, so here's how I'd distribute those points between Valna and Asfar:

Valna: P = 5, D = 1, M = 4
Asfar: P = 4, D = 5, M = 1

Of course, this also places Valna and Reiko on the same power scale. Valna sacrifices a bit of defense for speed while Reiko is the other way around. I think both these distributions suit their respective characters, though I would say that Reiko is faster than Valna canonically. At least this way you have a ranged fighter (like Akuma from Street Fighter) and a close-in fighter (like Zangief and T. Hawk from the same game) that have the strongest moves in the game.
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evilReiko
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PostSubject: Re: my valis project   Sat 03 Oct 2009, 10:15 am

more or less, I agree with HeromanX and iannafei happy

this is what I think:

Yuko of Valis 1 (a balanced warrior chu )
P=4
D=4
M=2

Reiko (I believe Yuko and Reiko have same speed but Reiko stronger happy )
P=5
D=3
M=2

Lena (I believe she's similar to Yuko, but faster and weaker)
P=3
D=3
M=4

Cham (I believe she's the fastest chu )
P=2
D=3
M=5

Valna (I believe her magics can be used as high attack and high defense too, but slow)
P=4
D=5
M=1

Asfal (more or less, Asfal also has high attack and high defense, and slow)
P=5
D=4
M=1
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gorori
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PostSubject: Re: my valis project   Mon 12 Oct 2009, 10:55 am

It is based on the opinion of the forum of controller setting for fighting games.

---controller setting for Exceed---
A=punch B=kick C=light weapon D=strong weapon.

Others

Work which I have been doing recently.

The sprites of an attack and damage is made.

fall


attack A=punch


Please wait for a while until it can play.
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evilReiko
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PostSubject: Re: my valis project   Mon 12 Oct 2009, 4:00 pm

that's just so sweet animations Chu

as for controllers, it doesn't matter, do whatever you think is best.
as long as we can play the game, it's going to be an awesome game eee
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RayguardKnight (SS7)
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PostSubject: Re: my valis project   Mon 12 Oct 2009, 6:29 pm

Great sprites as usual, Gorori Smile
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PostSubject: Re: my valis project   Mon 12 Oct 2009, 7:04 pm

Nice to see that the project is coming along fine, hope to see that demo soon.
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gorori
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PostSubject: Re: my valis project   Tue 13 Oct 2009, 6:08 pm

There is information.
A guest participates in the battle.

Sayo appears from kiki kaikai.


lol lol lol lol
It is a joke.
It is a draft sprite made before.
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RayguardKnight (SS7)
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PostSubject: Re: my valis project   Tue 13 Oct 2009, 7:09 pm

gorori wrote:
Sayo appears from kiki kaikai.

I believe that is the series that became known as Pocky & Rocky in North America, right? Pocky & Rocky 2 was a classic (SNES).
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gorori
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PostSubject: Re: my valis project   Tue 13 Oct 2009, 11:12 pm

SuperSailor7 wrote:

I believe that is the series that became known as Pocky & Rocky in North America, right? Pocky & Rocky 2 was a classic (SNES).

I got to know the title of the English-language edition for the first time.
It is a correct answer.
This dress is for arcade game.
The dress was written with one picture in the operation manual.
In the game, it was a simpler dress.
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gorori
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PostSubject: Re: my valis project   Thu 15 Oct 2009, 1:58 pm

New contents were added to the my website.
Although it is not main content.
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The Red Spectra
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PostSubject: Re: my valis project   Sat 17 Oct 2009, 2:16 am

gorori wrote:
There is information.
A guest participates in the battle.

Sayo appears from kiki kaikai.


lol lol lol lol
It is a joke.
It is a draft sprite made before.

Shocked

That sprite looks so awesome!
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gorori
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PostSubject: Re: my valis project   Sat 17 Oct 2009, 2:51 pm

The Red Spectra wrote:

That sprite looks so awesome!
Thx.
It will appear, if manufacture of the characters of Valis finishes.
However,It does not know some day.

This is a new content demonstration movie.
http://www.youtube.com/user/fk9g#p/a/u/0/0Qp1qSgPEu0
lol lol lol lol
It is not a joke.
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PostSubject: Re: my valis project   Sat 17 Oct 2009, 5:16 pm

Nice to see you're doing well on your project. By the way, did you get my PM?
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PostSubject: Re: my valis project   Sun 18 Oct 2009, 3:37 am

gorori wrote:

This is a new content demonstration movie.
http://www.youtube.com/user/fk9g#p/a/u/0/0Qp1qSgPEu0
lol lol lol lol
It is not a joke.

affraid eee Chu
I want to play I want to play I want to play eee eee eee
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gorori
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PostSubject: Re: my valis project   Sun 18 Oct 2009, 8:49 am

Mega Man model T 101 wrote:
Nice to see you're doing well on your project. By the way, did you get my PM?

I read e-mail today.
It answers by e-mail later.
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gorori
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PostSubject: Re: my valis project   Tue 20 Oct 2009, 2:32 pm

evilReiko wrote:
gorori wrote:

This is a new content demonstration movie.
http://www.youtube.com/user/fk9g#p/a/u/0/0Qp1qSgPEu0
lol lol lol lol
It is not a joke.

affraid eee Chu
I want to play I want to play I want to play eee eee eee

Thx.
I am making the interface for Valis Pocket now.
Control of HP, MP, time,and The gauge of offensive is complete.
I aim at an interface like Valis3.


eee eee eee

However, I am not making the stage and enemies. heh heh
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PostSubject: Re: my valis project   Fri 30 Oct 2009, 12:38 pm

The icon of my avator was changed.
There is no information other than it. ugh ugh ugh

A draft sprite when Reiko is standing.


Valis Pocket sprite
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