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lord_muad_dib
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PostSubject: Re: Valis SCG   Sat 07 Nov 2009, 4:24 pm

i'm not into card games but i'd say these ones are great!
i'd certainly play a lot with 'em Very Happy
'course i can help in italian translations also!

p.s. it's a little off-topic maybe but i always thought that a valis board game in heroquest-style would be great! you know.. dungeons mobs and quest Wink
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evilReiko
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PostSubject: Re: Valis SCG   Sat 07 Nov 2009, 5:04 pm

lord_muad_dib wrote:
'course i can help in italian translations also!

that's just fantastic eee thanks alot!!

Quote :
p.s. it's a little off-topic maybe but i always thought that a valis board game in heroquest-style would be great! you know.. dungeons mobs and quest Wink

that's not an off-topic if you ask me chu
I'm actually planning to make this game have subgames, well.. it's like this: it's a Valis-cards game, but has several styles of games, like:
* normal cards matches
* warfare-type game
* quest-type game (multiplayer, buying/selling items, exp points, etc)
* etc

the very first v1.0 beta version is going to be very simple, with very simple cards, and very simple game style (just to make sure the game works fine)
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RayguardKnight (SS7)
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PostSubject: Re: Valis SCG   Sat 07 Nov 2009, 5:44 pm

lord_muad_dib wrote:
'course i can help in italian translations also!

Excellent. And like I said, I'm not a native speaker of either of the languages I offered, so if anyone else can do the translation or at least help with it I prefer it that way (provided they speak better than I do of course).
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lord_muad_dib
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PostSubject: Re: Valis SCG   Sat 07 Nov 2009, 6:10 pm

we'll work together then Smile the more the better
cheers
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evilReiko
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PostSubject: Re: Valis SCG   Thu 12 Nov 2009, 6:38 pm

just a quick screenshot of what I have finished recently. It's a screenshot of the Deck Construction.

Spoiler:
 

if I work continously (and nothing goes wrong heh heh ), the first release should be ready within 2 days Smile
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HeromanX
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PostSubject: Re: Valis SCG   Thu 12 Nov 2009, 10:15 pm

Sweet! =D Any idea how big the d/l is gonna be at this point?
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PostSubject: Re: Valis SCG   Thu 12 Nov 2009, 11:17 pm

Dude! This is gonne be awsome! Can't wait! lol I've been keeping busy with my fanfic, an RP I'm playing in, and a recent activity, I've been playing M.U.G.E.N, and I've gotten some pretty good characters. Also, M.U.G.E.N is a good way to play as characters you always wanted to play, but can't find the games to play as them.

On subject of that sort of thing, I'll have to ask gorori something.
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iannafei
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PostSubject: Re: Valis SCG   Fri 13 Nov 2009, 1:18 am

Lookin' pretty sweet so far. I would certainly like to try the game out once it is done.

Mega Man model T 101 wrote:
Dude! This is gonne be awsome! Can't wait! lol I've been keeping busy with my fanfic, an RP I'm playing in, and a recent activity, I've been playing M.U.G.E.N, and I've gotten some pretty good characters. Also, M.U.G.E.N is a good way to play as characters you always wanted to play, but can't find the games to play as them.

I certainly agree. M.U.G.E.N is also pretty good when trying to put together "Dream Matches" (like ever wondered what a match between Liu Kang of Mortal Kombat and Ryu of Street Fighter would be like? Here is your chance!)
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evilReiko
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PostSubject: Re: Valis SCG   Fri 13 Nov 2009, 1:55 am

HeromanX wrote:
Sweet! =D Any idea how big the d/l is gonna be at this point?

I assume it will take around 2 days of continous work (hope so fear )

But even if it's complete within these 2 days, it's not fair to give you the game when you can play only against other players (LAN game). So, I will need to develop an AI for those who can't play LAN or who just want to practice against bot happy (because at this point, if you can't play LAN, you can't even TRY the game wha )

also, right now, I've an issue with game size, it's 335MB wha !! while the game right now almost doesn't contain anything! I can fix this issue, I just need to try some codes heh-heh
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lord_muad_dib
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PostSubject: Re: Valis SCG   Fri 13 Nov 2009, 9:10 pm

ring on me if you need help on optimizations lol ;D
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evilReiko
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PostSubject: Re: Valis SCG   Sat 14 Nov 2009, 4:03 am

Quote :
ring on me if you need help on optimizations lol ;D

thx man happy
but don't worry, I know how to fix it happy
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evilReiko
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PostSubject: Re: Valis SCG   Tue 17 Nov 2009, 3:38 am

just to let you know..

I did say I will finish the game within 2 days, but well..
I'm working continuously (because I want to play the game too eee ), but the more I finish, the more work I find is needed lol

anyway, about Deck Construction.. is almost finished. what you saw of that screen-shot is merely a visual layout with no functions. now it's complete and does all the functionalities (autosave, autoload, viewing cards, adding and removing cards, etc). 1 thing missing: "displaying card's details", which I'm planning to finish by today.

other than Deck Construction, I will need to finish:

- Creating Lobby (1 day)
- Linking between Server and Clients (maybe 1 day)
- Game rules (3 days)
- Providing AI (3 days)
- Adding more cards (2 days)
- Providing other languages (depends on you guys razz)
- Optimizing application size (1 day)
- Packaging application (half a day)
- Comprehensive test (1-2 days)
- Uploading application for you (no-time)

time of these tasks are approximate, it may take more or less

everytime I finish one of the tasks, I will try to provide a screenshot happy


Last edited by evilReiko on Wed 18 Nov 2009, 3:35 am; edited 1 time in total
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RayguardKnight (SS7)
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PostSubject: Re: Valis SCG   Tue 17 Nov 2009, 8:34 pm

I take it the multilingual support is going to be added later after an alpha release, or in a future update to the software? Any ideas on how the actual translation process might go?

evilReiko wrote:


other than Deck Construction, I will need to finish:

- Creating Lobby (1 day) - Linking between Server and Clients (maybe 1 day) - Game rules (3 days) - Adding more cards (2 days) - Providing other languages (depends on you guys razz) - Optimizing application size (1 day) - Packaging application (half a day) - Comprehensive test (1-2 days) - Uploading application for you (no-time)

time of these tasks are approximate, it may take more or less

Um, I thought you were adding AI?? Or is it already working Shocked
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evilReiko
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PostSubject: Re: Valis SCG   Wed 18 Nov 2009, 3:32 am

SuperSailor7 wrote:
I take it the multilingual support is going to be added later after an alpha release, or in a future update to the software? Any ideas on how the actual translation process might go?

no, actually I'm releasing the multilangual from the first release Very Happy

SuperSailor7 wrote:
Um, I thought you were adding AI?? Or is it already working Shocked

I just forgot to mention it in the list of tasks! (that's why I mentioned the list of tasks here in the forums!)
thanx alot man for reminding me Smile (btw,we need a hug smiley Razz)
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evilReiko
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PostSubject: Re: Valis SCG   Sat 21 Nov 2009, 8:22 pm

After crazy continuous work upto 3AM everyday tired Sleep , I've managed to finish Deck Construction, now it's fully functioning! eee

Deck Construction took alot to be programmed because I needed to program different parts of the game in already to make Deck Construction work.. which means, other parts will take less time to get them completed Chu

Spoiler:
 
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evilReiko
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PostSubject: Re: Valis SCG   Sun 22 Nov 2009, 6:13 pm

today I've managed to optimize the game to 93% (from 330MB to 24MB) chu

the final application will be optimized to a .exe file, and the .exe file will be compressed into rar/zip, so you will need to download only 10-40MB chu
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PostSubject: Re: Valis SCG   Wed 02 Dec 2009, 12:04 am

How is this coming along evilReiko? Also, I sent you a PM.
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evilReiko
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PostSubject: Re: Valis SCG   Thu 03 Dec 2009, 3:31 am

Mega Man model T 101 wrote:
How is this coming along evilReiko? Also, I sent you a PM.

I'm currently working on this:

evilReiko wrote:
- Linking between Server and Clients (maybe 1 day)

well.. after I started working on it, I realized it needs around 2-3 days to get finished, but I had a series of bugs and errors to fix, which forced me to work more in this point, but anyway.. I believe it will be ready by today or tomorrow (probably today Smile )
I will post a screenshot soon when it's ready chu
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evilReiko
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PostSubject: Re: Valis SCG   Thu 17 Dec 2009, 7:42 pm

Oh, it's been almost a month since last update! Shocked (2 weeks I got really busy in really life No )

"Linking between server and client(s)" is finally complete eee affraid I could finish it within 3 days, but the number of errors/bugs I got is unbelievable! Anyway, now the code is clean and working perfectly happy

Now, the next (and FINAL) step is: Gameplay eee chu

I assume it would take 3-4 days (unless I get many errors in this step ow fear )

YES, it's the final step, and then, the game is playable! eee happy

The rest of tasks for the game, which are:

evil:reiko: wrote:
- Providing AI (3 days)
- Adding more cards (2 days)
- Providing other languages (depends on you guys razz)
- Optimizing application size (1 day)
- Packaging application (half a day)
- Comprehensive test (1-2 days)
- Uploading application for you (no-time)

These are "enhancement", these are very easy and very short to implement happy

Screenshots for Server-Client part:

Spoiler:
 
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PostSubject: Re: Valis SCG   Fri 18 Dec 2009, 2:11 am

Dude! Nice to see it's coming along well! Aside from the errors, this will be great!
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lord_muad_dib
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PostSubject: Re: Valis SCG   Fri 18 Dec 2009, 5:04 am

that's great man!
i may have the chance to host it on a server so we can play all together!

keep it up man i'm all excited!
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evilReiko
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PostSubject: Re: Valis SCG   Sat 19 Dec 2009, 4:52 am

Thank you guys happy I Hope I don't disappoint you and be able to present the game soon fear

lord_muad_dib wrote:
i may have the chance to host it on a server so we can play all together!

Well.. the first release will have only LAN game heh-heh heh-heh heh-heh
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Lord Adrian
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PostSubject: Re: Valis SCG   Mon 15 Mar 2010, 2:28 am

Now THAT would be worth collecting (even though I never cared to much for card games but I'd wouldn't mind collecting a Valis based card game)---great idea man I like it cheers .
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evilReiko
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PostSubject: Re: Valis SCG   Mon 15 Mar 2010, 3:02 am

oh glad to hear that adrian (to hell with IP Twisted Evil) , and even if they attempted to cease & desist, I can easily replace all Valis characters with my OCs (which are Valis-like) within few minutes Twisted Evil

Just so you know guys, things left with the game to release first beta version:

- Network (it's already there in the system, just need little work to get it completed Smile )
- Attack & Defense actions (again, it's already there lol just little more work to finalize it chu)

I paused working on the game since the passed 2 months, because I don't feel like coding right now heh-heh heh-heh heh-heh lol razz but I'll get back to it soon happy

For the beta version, guys I'm sorry to say but you can play only LAN battle, which means against another player, otherwise you can't play it. So make sure you have a friend/brother/etc with you lol
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Lord Adrian
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PostSubject: Re: Valis SCG   Mon 15 Mar 2010, 3:12 am

Quote :
"evilReiko (to hell with IP Twisted Evil)

evil afro
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